Majesty 2 For Mac

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  1. Majesty 2 For Mac Computers
  2. Majesty 2 For Mac Pro
  1. Mac OS X: 10.6.3 CPU: Intel 2.16GHz Processor RAM: 1 GB Hard Disk: 1.5 GB. Still, Majesty 2 looks and acts like a slightly-upgraded Majesty with new levels. Not to say that's a bad thing, though! The core experience of Majesty 2, constructing buildings and placing flags, is still just as entertaining now as it was with Majesty.
  2. In the world of Majesty, you are the ruler of the kingdom Ardania. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done.
  3. Majesty 2 will follow closely in the footsteps of the original game and will bring all key elements up to date.

Majesty 2 For Mac Computers

Majesty 2: Cold Sunrise is the 4th expansion to the Majesty 2 game. Cold Sunrise is a global modification that provides you with a whole new customizable base for Majesty 2 modding. It allows full control over the Editor, custom unit, building and in-game value modifications. Modding Majesty 2.

Developer(s)1C:Ino-Co
Publisher(s)1C, Paradox Interactive
SeriesMajesty series
EngineGem3
Platform(s)Microsoft Windows, Mac OS X
ReleaseSeptember 18, 2009
Genre(s)Real-time Strategy
Mode(s)Single-player, Multiplayer

Majesty 2: The Fantasy Kingdom Sim is a real-time strategygame developed by 1C:Ino-Co and published by Paradox Interactive.[1] The game was announced on April 18, 2008 and was released on September 18, 2009.[2] It is a sequel to Cyberlore'sMajesty: The Fantasy Kingdom Sim.

A Mac OS X version of Majesty 2 was announced by Virtual Programming on August 13, 2010.[3] Virtual Programming published the Mac OS X version of the game on November 16, 2010.[4] The publisher released the Mac OS X versions of the first two expansion packs, Kingmaker and Battles of Ardania, on December 15, 2010.[5] In January, 2011, Virtual Programming published the third expansion, Monster Kingdom, for Mac OS X.[6] In April, 2011, Paradox published a collection of the three expansions plus Majesty 2, titled 'Majesty 2 Collection', for PC.

Gameplay[edit]

The core gameplay of Majesty 2 is essentially the same as the original Majesty. Players take the role of 'the sovereign', placing buildings and recruiting units as in other real-time strategy titles. Individual units ('heroes'), however, are semi-autonomous; each has their own statistics and inventory and interact with the game world according to unit-specific AIs (for example hunters will scout unknown areas of the map while warriors prefer to attack or defend locations).[7] The player can influence the actions of hero units by placing bounties on particular actions, such as exploring an area or defeating a specific enemy unit, using a variety of 'flags'.[8] They also supply heroes with equipment and other items via trade buildings, which both improves the hero's abilities and allows the player to recoup the money heroes have gained from flags and defeated enemies.[9]

Multiplayer[edit]

Unlike the original, Majesty 2 does not feature freestyle play nor co-operative multi-player as part of its release offering. Because the new engine does not provide the technical capability to randomly generate maps it is unlikely that a freestyle game mode, of the sort found in the original game, will be provided. However, patch 1.3 introduced randomized non-quest monster dens, and places for construction of temples and trading posts. The patch also included a map editor.[citation needed]

Plot[edit]

Majesty 2 returns to the gently satirical, high fantasy world of Ardania featured in the original, a magical realm populated by elves, gnomes, dwarves and various monsters, as well as humans.

According to the game's back story, Ardania was unified 500 years previously by a great ruler. Since that time, many celebrated kings ruled, who vanquished many legendary foes. The last king, Leonard, however, had no enemies left to conquer, and became worried over his place in history. He summoned a powerful demon in an attempt to banish it and win renown himself, but the demon killed the king and usurped his throne. Under the demon's rule, Ardania crumbled and fell back to its chaotic past, and many pretenders tried and failed to win the throne. The player assumes the role of the 'true heir' to Ardania, who sets out to defeat the demon and purge the realm of evil.

Expansions[edit]

The first expansion pack named Majesty 2: Kingmaker was released on March 26, 2010 for PC and on December 15, 2010 for Mac OS X. The story revolved around his majesty battling the evil Grum-Gog, lord of pestilence, and God of Goblins. It introduced a randomized map feature that will move the enemy den and trading posts to different locations, and a map generator for custom scenarios.

A second expansion pack named Battles Of Ardania was released on November 10, 2010 for PC and on December 15, 2010 for Mac OS X.

A third expansion pack named Monster Kingdom was released on January 11, 2011 for PC and in mid-January, 2011 for Mac OS X.

A collection of the three expansion packs plus Majesty 2, named 'Majesty 2 Collection', was released by Paradox on April 19, 2011 for PC.

An unofficial expansion pack named Cold Sunrise was released on November 16, 2011 for PC.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings75.85[10]
Metacritic72[11]
Review scores
PublicationScore
Game Informer8/10[12]
GameSpot[13]
IGN7.5/10[14]

Majesty 2 received mixed to mostly positive reviews, with a Metacritic average of 72%, and scores ranging from 50% to 88%.

IncGamers enjoyed the game, saying it was 'lots of fun, remains true to the original and has some great new features.' They only bemoaned the 'lack of [a] freestyle mode.'[15]

IT Reviews said that 'there's some initial enjoyment to be garnered here, [but] developing your heroes and coaxing them around soon starts to feel like a chore. The missions become repetitive, despite the constant drip-feed of new buildings and heroes, and we found the whole experience less than Majestic in the end.'[16]

PC Gamer magazine in the UK agreed, stating that Majesty 2 is 'an intriguing spanner in the strategy game works, but one that causes too many malfunctions to justify its existence.'

GameSpot critiques it, citing 'Repetitive, formulaic missions' giving it a 6.5 out of 10.[17]

Majesty Mobile[edit]

Mobile 'Majesty: The Fantasy Kingdom Sim' is developed and published by HeroCraft and released on January 20, 2011.[18]

Sequels[edit]

A sequel stand alone game, Defenders of Ardania, was released on March 14 of 2012.[19] The gameplay is very different from either of its predecessors, having switched genres to tower defense/offense.

References[edit]

  1. ^Press Release (2008-04-18). 'Majesty 2 – The Fantasy Kingdom Sim Announced'. Paradox Interactive. Archived from the original on 2013-01-24. Retrieved 2008-04-19.
  2. ^Susana Meza (2009-08-27). 'Majesty 2 Release Date'. Paradox. Retrieved 2009-08-27.
  3. ^'Virtual Programming Bringing Majesty 2 to the Mac'. MacGamer. August 13, 2010. Archived from the original on July 14, 2011. Retrieved 2010-08-20.
  4. ^'Majesty 2 Released for Macintosh'. MacGamer. November 16, 2010. Archived from the original on July 14, 2011. Retrieved 2010-11-30.
  5. ^'Majesty 2 Expansions Released'. MacGamer. December 15, 2010. Archived from the original on July 14, 2011. Retrieved 2010-12-16.
  6. ^'Virtual Programming Ships Majesty 2: Monster Kingdom'. The Mac Observer. January 18, 2011. Retrieved 2011-01-19.
  7. ^'Majesty 2 - Heroes'. Paradox Interactive. Retrieved 2 September 2011.
  8. ^'Majesty 2 - Indirect Control'. Paradox Interactive. Retrieved 2 September 2011.
  9. ^'Majesty 2 - The Economy'. Paradox Interactive. Retrieved 2 September 2011.
  10. ^'Majesty 2 aggregate rating'. GameRankings. Retrieved 5 August 2011.
  11. ^'Majesty 2 aggregate rating'. Metacritic. Retrieved 5 August 2011.
  12. ^Biessener, Adam (2009-10-08). 'Majesty 2 review'. Game Informer. Retrieved 5 August 2011.
  13. ^Todd, Brett (2009-09-18). 'Majesty 2 review'. GameSpot. Retrieved 5 August 2011.
  14. ^Haynes, Jeff (2009-09-15). 'Majesty 2 review'. IGN. Retrieved 5 August 2011.
  15. ^'IncGamers'. IncGamers. Retrieved 2011-02-16.
  16. ^'IT Reviews'. IT Reviews. Archived from the original on 2011-06-11. Retrieved 2011-02-16.
  17. ^Todd, Brett (2009-09-18). 'Majesty 2: The Fantasy Kingdom Sim Review for PC'. GameSpot. Retrieved 2011-02-16.
  18. ^'Official page of Majesty Mobile'. Herocraft.com. Retrieved 2011-02-16.
  19. ^'Defenders of Ardania (PC) - Paradox Interactive'. Paradoxplaza.com. Archived from the original on 2012-02-28. Retrieved 2012-02-27.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Majesty_2:_The_Fantasy_Kingdom_Sim&oldid=959329569'
Majesty: The Fantasy Kingdom Sim
Developer(s)Cyberlore Studios
HeroCraft (Mobile version)
Publisher(s)Hasbro Interactive (PC)
MacPlay (Mac)
Composer(s)Kevin Manthei
SeriesMajesty series
Platform(s)Windows, Linux, Mac OS, Android, Symbian, iOS, Windows Phone
ReleaseWindowsMac
  • NA: December 2000
LinuxAndroid
  • NA: January 20, 2011
iOSWindows Phone
  • NA: March 23, 2012[3]
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Majesty: The Fantasy Kingdom Sim is a real-time strategyvideo game developed by Cyberlore Studios, and published by Hasbro Interactive under the MicroProse brand name for Windows in March 2000. MacPlay released a Mac OS port in December 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern Expansion, in January 2002. Linux Game Publishing released a Linux port of Majesty Gold Edition in April 2003. Majesty Gold Edition was re-released by Paradox Interactive under the name Majesty Gold HD Edition in March 2012, adding support for higher resolutions and including two downloadable quests that were incompatible with the original release of Majesty: The Northern Expansion.

Majesty 2 For Mac Pro

In Majesty, players assume the role of king in a fantasy realm called Ardania which features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and soldiers helpless against anything bigger than a goblin. As Sovereign, the player must rely on hiring bands of wandering heroes in order to get anything done. The game has 19 single player scenarios but no overarching plotline. The Northern Expansion adds new unit abilities, buildings, monsters, and 12 new single player scenarios. Freestyle (sandbox) play and multiplayer are also available.

Gameplay[edit]

Henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.

Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is significantly different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.

In certain quest scenarios, the player also has the ability to interact with other kingdoms. This mainly includes the use of a kingdom's services by the heroes of a foreign faction, although in many cases, the player may choose to attack the foreign faction or will be automatically hostile toward them. In other, rarer instances, heroes may switch sides between kingdoms in the event that their guild has been destroyed and their native kingdom can no longer offer them hospitality.

Buildings[edit]

Base-building is comparable to other real-time strategy games of the period, but units are autonomous—a feature usually associated with construction and management simulation games—and possess attributes borrowed from role-playing video games. The Sovereign's actions are limited to constructing and enhancing buildings, using building abilities and spells, hiring heroes, and offering rewards.

The basic building is the palace, and its loss means the loss of the game. Guilds and temples can be used to summon and house heroes (typically four per building), almost all other ones offer equipment or services (inns, royal gardens, etc.). Some guilds and temples may not co-exist, and some buildings require the presence of certain buildings before they are available for construction.

The system of heroes in Majesty is similar to most other sim games. These heroes are not under the direct control of the player, but they can be influenced by reward flags to perform certain tasks, such as slaying a particularly troublesome monster or exploring an unknown area of the map. However, their cooperation is not guaranteed even then. Heroes have free will, though some classes are more inclined to certain actions than other. (For example, a paladin is more likely to attack a dangerous monster than a rogue.)

Each hero has different favored behaviors as well. For example, paladins often choose to raid lairs, while rogues will steal, and elves will perform at inns. Furthermore, rewards influence heroes differently. Rogues will be the first to make an attempt at the rewards, followed soon after by elves or dwarves.

The powers and abilities of the heroes also move in a rock-paper-scissors format. Some monsters are especially weak against ranged attacks, while strong against melee or magic. Other monsters are especially strong against melee and ranged attacks, and magic makes killing them much easier. It is important to plan ahead and be able to defend your kingdom against different types of monsters, exploiting their weaknesses.

Individual heroes gain experience points and level up as they would if they were characters in a role-playing game. Other hero attributes borrowed from role-playing games include ability scores and inventories. Though all heroes in a class share the same in-game sprite and portrait, they all have individual names, have unique stats, and varied levels.

Reception[edit]

Reception
Review scores
PublicationScore
CGW[4]
Next Generation[5]
PC Gamer (US)82%[7]
PC Zone50/100[6]
Computer Games Magazine[8]

Majesty was generally well received by the gaming press, with many reviews commenting positively on its unique combination of elements from different genres.[9] The game's Linux port was also well received, with gamers giving it four stars and numerous positive comments on The Linux Game Tome,[10] as well as numerous positive comments at LinuxGames.[11]

The game was reviewed in 2000 in Dragon #269 by Johnny L. Wilson in the 'Silycon Sorcery' column. Wilson sums up the game: 'Majesty offers a very different feeling than the average strategy or role-playing game in a fantasy world. It is similar to being a Dungeon Master or playing a simplified version of Birthright.'[12]

The editors of Computer Gaming World nominated Majesty as the best strategy game of 2000, although it lost to Sacrifice. However, the magazine presented Majesty with a special award 'Pleasant Surprise of the Year', and the editors wrote that it 'hooked more than one of us with a quick-paced, hands-off formula that defied our expectations and won our hearts.'[13]

Daniel Erickson reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that 'A great take on a classic formula. Only its lack of solid multiplay keeps Majesty out of the top ranks of RTS games.'[5]

Legacy[edit]

Majesty: The Northern Expansion[edit]

Majesty: The Northern Expansion is generally seen as a fine sequel to the critically acclaimed Majesty. It features new unit abilities, buildings, monsters, and twelve new single player scenarios (two of which are in a new 'Master' level). Freestyle play is also available and includes new features including those present in the single player quests.

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Majesty Gold HD Edition[edit]

On March 21, 2012, Paradox Interactive (who had created Majesty 2) released Majesty Gold HD Edition. This version is identical to the standard Gold Edition containing both Majesty and Majesty: The Northern Expansion, but includes support for larger resolutions and native support for Windows 7. It also includes two downloadable quests that were compatible with the original Majesty, but not with the original release of The Northern Expansion.[14]

Sequel[edit]

Cyberlore Studios planned a sequel, Majesty Legends, but it was never officially released.[15] The developer cited the lack of a publisher as the reason. In July 2007, Paradox Interactive acquired the intellectual property for Majesty[16]and released a sequel, Majesty 2: The Fantasy Kingdom Sim, on September 18, 2009.

Majesty Mobile[edit]

Mobile 'Majesty: The Fantasy Kingdom Sim' is developed and published by HeroCraft and released on January 20, 2011. The game is designed to run on BlackBerry Playbook, iOS, Android, Bada and high-end Nokia Symbian devices.[17] An iOS version is also available for iPhone, iPod touch, and iPad.[2] The game is also available on Microsoft's Windows Phone platform as of March 2012.[18]

Notes[edit]

  1. ^'News Briefs'. IGN. March 21, 2000. Archived from the original on September 1, 2000. Retrieved October 25, 2019.
    Build A Kingdom: 'The kingdom strategy/simulation game Majesty is being shipped to a store near you even as we speak.'
  2. ^ ab'HeroCraft Fills The iPad With Majesty'. Kotaku. 2010-01-29. Retrieved 2011-03-23.
  3. ^George, Saijo (23 March 2012). 'Majesty: The Fantasy Kingdom Sim now on Windows Phone'. Best Windows Phone Games Review and Game News. Retrieved 11 November 2012.
  4. ^Asher, Mark (May 9, 2000). 'Castles R Us'. Computer Gaming World. Archived from the original on February 11, 2001.
  5. ^ abErickson, Daniel (August 2000). 'Finals'. Next Generation. Vol. 3 no. 8. Imagine Media. p. 96.
  6. ^Korda, Martin. 'Majesty'. PC Zone. Archived from the original on September 23, 2007.
  7. ^Brenesal, Barry. 'Majesty'. PC Gamer US. Archived from the original on October 17, 2006.
  8. ^Chong, David (May 3, 2000). 'Monarch of the Mercenary Kingdom'. Computer Games Magazine. Archived from the original on February 9, 2005.
  9. ^Majesty: The Fantasy Kingdom Sim at Game Rankings
  10. ^Majesty at the Linux Game Tome
  11. ^Majesty: Gone Gold at LinuxGames
  12. ^Wilson, Johnny L. (March 2000). 'Silycon Sorcery'. Dragon (269): 118–119.
  13. ^Staff (April 2001). 'The 2001 Premier Awards; Games of the Year'. Computer Gaming World (201): 72–80, 82, 83.
  14. ^'Majesty Gold HD Edition released!'. Paradox Interactive Press Releases. Paradox Interactive. 21 March 2012. Archived from the original on 25 September 2012. Retrieved 11 November 2012.
  15. ^'Majesty Legends Q&A'. GameSpot. 2003-05-03. Archived from the original on March 14, 2006. Retrieved 2007-07-05.
  16. ^'Paradox Interactive Acquires the Intellectual Property for Majesty'. GameZone. 2007-07-03. Retrieved 2014-11-02.
  17. ^Official page of Majesty Mobile
  18. ^'Majesty: The Fantasy Kingdom Sim now on Windows Phone'. BestWP7Games. 23 March 2012.

References[edit]

  • Majesty: Gold Edition Manual. New York, NY.: Infogrames Interactive, Inc. 2002.

External links[edit]

  • Majesty: The Fantasy Kingdom Sim at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Majesty:_The_Fantasy_Kingdom_Sim&oldid=971202411'




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